Spider-Man: Far From Home - Art Dept
Sony, Marvel Studios
Our Art Department always enjoy working with a comic book legend, so they were quick to swing into action and design key beats for Spider-Man: Far From Home's stand-out 'illusion battle'.
The iconic, heavily-stylised sequence takes the audience on a surreal flight of fantasy and sees Peter Parker confronted with his greatest fears. The work allowed the team to really get involved in the creative storytelling of the piece, from creature design to environments to some deeply dramatic moments that confront Spidey with shattering moments from his past.
'Far From Home unexpectedly delivers the series' most thrillingly mind-bending imagery since Doctor Strange had his third eye opened by the Ancient One'
Empire
'The key aspect for us to solve in the Art Department was to achieve a story-driven aesthetic. We gave our imagery a sense of surrealism and it was a real team-driven creative roller coaster which I loved every minute of.'
Jonathan Opgenhaffen - Art Director
'It was fantastic to see this sequence develop and unfold. This was a great example of everyone coming together to make it work, from an idea, to concept, to film, and all in a very short space of time.'
Martin Macrae - Head of Art Department
'We are all really proud with the final result at Framestore - let's make all projects as creatively challenging and interesting as this one!'
Alexis Wajsbrot - VFX Supervisor